ambush

  • encounter lvl 14(1000 xp )
  • drow arachnomancer 15
  • 6 lolthbound goblin slaves. 19
  • 4 drow sword dancers(journal) 24
  • drow mindmage(MM 131)(journal) 15
  • there are doomlight crystals.(MM2 59)
  • TACTICS: The drow sworddancers come in getting the attention of the PC’s. Then 2 lolthbound goblins come in per round. The remaining drow come 2 rounds in to the fight. The lolthbound try to stay as close to the drow as possible to get bonuses. They also use there goblin tactics power to get combat advantage with a drow swarddancer. The anachromancer uses venom ray in conjunction with the lolthbound to rack up the poison damage.Anachromancer waits until the PC’s are restrained by lolth’s grasp to use venom grasp. The mindmage waits for them to be restrained to use concussion orb but until then he blasts them with shadow bolts.

After the fight have the party make a endurance check each to see if they can stay conscious during the trek up. The dust is messing with there heads making them not notice things and making them tired . ghost town

ambush

the creeping shadow dwashba